
WhirlSpeed
- A / D - switch lanes
- Spacebar - Ram (only when the octopus mouth is closed, a prompt will appear when you can strike!)
WhirlSpeed!
Ride the Whirlpool. Slay the 'deep'.
Made for: The Very Serious Juniper Dev Game Jam
You are a viking longship, forever circling a hungry whirlpool ('Spinning around' you could say?!). There is no stopping. There is only faster or death (very serious stuff!).
The waters are split into three lanes, ring after ring around the abyss. Each lane carries its own dangers. Weave between them to survive, but the whirlpool always wants you closer.
Collect rune pickups scattered across the water to build speed. Hit barrels, shipwrecks, or debris and you lose that newly gained speed. Tentacles erupt from the deep without warning and a single slap drains your momentum fast.
Your speed bar is your HP. Drain it completely and your ship instantly goes under!
At ~70% speed your hull becomes a weapon. Ram the octopus boss at the center. More speed means more damage. The passive speed gained won't be an easy cheat code out of this mess and won't help you passed normal speeds that barely keep you alive, but the debris and Tentacles- They never stop coming.
Three lanes. One beast. No brakes; just Spinning around to Win.

A game made by: Xynthia Klomp (Noctura Interactive), Marbearis & Phenosi
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 3 days ago |
| Authors | Noctura Interactive, Phenosi, Marbearis |
| Genre | Action |
| Made with | Blender, Godot, Substance Painter & designer, Adobe Illustrator |
| Tags | Boss battle, My First Game Jam, mythology, Norse, Sailing |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |




Comments
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That squid dose not stand a chance. Also did any one pack the fire extinguisher??